![]() ![]() Or, when going down a well traveled tunnel, you might come upon a traveler who has just recently been killed by undead, and there's a scroll or wand on his body. It'd be cool if there were a few special encounters in heavily traveled areas that only had a small chance of happening each time you pass them, but that chance was based on luck.įor instance, when crossing a bridge, you might have a 1% per lvl of luck chance of spying a silver necklace that had fallen in the water and recovering it. ![]() Is it possible to use the value of a skill (or the highest or total amount of a skill in the party) to influence probability in a special encounter, or the chance than an encounter happens at all? I know cave lore is used as a "you must have at least x to activate this encounter" trigger, but if luck were an encounter trigger I'd ideally not work that way. (Is luck used in any special encounters at all in the base game? I haven't seen anything that suggested it was in my first play-though so far.) Special encounters are creatable/editable though, right? Ahh, I didn't realize that skills were set in stone. ![]()
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